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Thread Statistics | Show CCP posts - 19 post(s) |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.10.09 03:36:00 -
[1]
Bump, cause rockets (and almost all the missile system needs rebalancing)
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.10.29 17:47:00 -
[2]
Edited by: Tagami Wasp on 29/10/2009 17:47:09 BUMP. Cause rockets need some love.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.10.31 22:38:00 -
[3]
Originally by: Mohenna ... [list=i] drastically better dps (rof or actual damage is for later) drastically better explosion speed...
Drastic buff is more near to the mark tbh. Rockets lack both in damage and explosion velocity and they get shafted by vector problems.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.01 14:38:00 -
[4]
Originally by: Mohenna With 'drastic dps' I mean blaster level dps, if you also give it explosion speed you'll be OPing them, what would you prefer of the 2 is the question. It seems option 3 as you want both and you know you won't be getting the first two?
I was thinking AC level of damage actually and an explosion velocity that will let the Crow go after Taranises and be on par (if flown by a good pilot). If you go against a Taranis in a crow with roflkets, he will laugh in your face and proceed to shred you.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.05 00:02:00 -
[5]
V2 were rockets too, punk. Now, CCP, fix em.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.05 17:26:00 -
[6]
Originally by: CCP Chronotis it has been delayed to post-dominion as we were prioritized onto other things and could not complete the full changes including rockets and the like and we did not want to deploy it without the full set of changes.
Can we have an ETA for this?
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.10 15:47:00 -
[7]
YAY!!! At last!! Are they going to be in Dominion? It's not that huge of a fix (3 numbers in DB can be changed within a DT if you need to tweak even a bit).
Remember, it is buff they need.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.13 16:36:00 -
[8]
Yeah, CCP Weirdfish, just have someone from DB management spend 2 hours reading this thread and changing the numbers in the Master table.
If it is a matter of overtime, tell us so, we'll do a collection and pay the poor bustard.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.12.06 14:03:00 -
[9]
Won't let this die.
FIX ROCKETS! My Crow cries.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.12.13 13:44:00 -
[10]
Typing in those numbers is still that hard, eh?
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.12.31 22:30:00 -
[11]
So it's back to FIX THE DMANED ROCKETS issue? ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.03 16:48:00 -
[12]
Edited by: Tagami Wasp on 03/01/2010 16:48:32
Originally by: Seishi Maru I want rockets to SUCK against frigates but to be exelent against larger ships.. at point blank range.
Well, if you are into S&M, plz keep it to yourself. If you want to punish yourself so badly, fit Smartbombs and try to kill stuff in Jita with them, CONCORD will love you, every time.
I'd like rockets to be fixed and missiles in general to be re-engineered.
[sarcasm] Too bad that would take a whole afternoon and there is no feedback from the players at all to use. [/sarcasm]
edit: spelling ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.09 05:33:00 -
[13]
Up to 9 pages, Guess we need to take to the 100s to see some love? ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.13 17:36:00 -
[14]
Edited by: Tagami Wasp on 13/01/2010 17:37:42 Rockets are missiles, therefore should be able to always hit their intended target (even for a small amount of damage, as long as it is within missile range) without needing a web. A web should be used only to increase the damage inflicted due to explosion velocity, not to slow down targets enough so that a rocket can impact on them. If you need one web to slow the target enough to hit, and another to negate the damage mitigation due to ship/explosion velocities, then there is a balance issue.
Why do I see people arguing that they are OK if you use a web and scram? When I see rocket crow with 137 dps mentioned, I know I am looking at this fit:
[Crow, Rockets] Ballistic Control System II Co-Processor II Damage Control II
1MN MicroWarpdrive II Stasis Webifier II Warp Scrambler II
150mm Light AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket
[empty rig slot] [empty rig slot]
Can the guy that said all that stuff about rockets and them being good explain how will that Crow do against this fit:
[Taranis, Eltar] Micro Auxiliary Power Core I Damage Control II Magnetic Field Stabilizer II
1MN MicroWarpdrive I 1MN Afterburner I J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
[empty rig slot] [empty rig slot]
Warrior II x2
Notice that the Ranis, even though it's packing Neutrons (not the best tracking for light hybrid turrets) makes do with only scram. Why should Crow need more, when it's weapons are DESIGNED to always hit?
If anyone is proposing that a Rocket bonused ship is good, when it needs to sacrifice both speed and tank and still not get enough gank and not be able to deliver on target, then he is delusional. The fact that you got a few KM because of luck/ surprise factor, it does not make it the rule. It's an exception. Good for you, but still the rest of us would like to have a working as intended weapon system. ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.14 00:29:00 -
[15]
Originally by: Faffywaffy
Originally by: Tagami Wasp
Why do I see people arguing that they are OK if you use a web and scram? When I see rocket crow with 137 dps mentioned, I know I am looking at this fit:
[Crow, Rockets] [Taranis, Eltar]
That will not be the crow fit (although close), and against a t1 AB Taranis, the crow will still most likely manage to keep outside blaster range (and win). Btw, never shoot frigates with rage rockets.
You said 137, not 138, if you know your crows, that spells it out pretty much. I made an argument, please elaborate on yours. btw, the Ranis fit I posted can do T2 AB just fine. I didn't pay attention to it when I copy pasted, you are right a T2 AB overheated will give it an appreciable edge. Also 2x Warrior IIs will chew the Crow up. ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.14 14:15:00 -
[16]
Originally by: Allen Ramses The missile velocity issue can not be remedied until CCP decides to re-define how Destiny handles missiles. Until then, they can not have a reasonable deployment method.
The problem with rockets is bigger than the rest of the missiles. It is possible for a target to outrun a rocket, which will fizzle. This needs to be fixed.
If within range, (missile velocity * flight time) a target should be hit even for 0 point of damage. It is now possible to MISS with a missile. ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.15 02:21:00 -
[17]
Edited by: Tagami Wasp on 15/01/2010 02:21:53
Originally by: Allen Ramses How exactly do you think it can be fixed without re-defining the way Destiny handles missiles? There is currently no way of modifying missile velocity for rockets without ****ing something else up, particularly because of effective range, flight time, and initial velocity...
The way I see it, the best way to address the situation is to make flight time a static number which is a multiple of the tick interval, and modify the bombardment skill to apply a velocity bonus, and modify both range skills to 5% instead of 10% while adjusting base stats to compensate(this needs to be done anyway). Each tick interval, a simple vector intercept check would be done, taking only target trajectory and missile velocity into consideration. If the missile can intercept, it's a hit. Otherwise, the missile would be moved in the direction of the intercept vector by however far it can travel, and the check would be performed again in the next tick interval.
By doing this, it would fix the initial velocity problem, make missiles intercept targets instead of follow them, and allow vastly increased missile velocities. Collectively, this would make targets outrunning missiles an exceptionally rare occurrence.
Good solution to fix trajectory issues, but I am concerned about the lag this will create.
However, this does not fix the situation where a ship is firing rockets and the target outruns them and their explosions because a rocket can still fizzle before hitting. ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.18 19:09:00 -
[18]
Because this is more important than Vindicator:
FIX THA ROCKETS!!!!!!!!! ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.26 17:49:00 -
[19]
bump ------------ Rails lack in dps within their engagement envelope, Blasters lack in the extend of their engagement envelope Occam's Razor: simplest= best solution |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.02.12 20:30:00 -
[20]
Hey, thank him for the free bump!! ------------ Railgun performance required fix: - +15% railgun damage modifier - +10% PG for Caldari railgun ships |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.02.22 23:33:00 -
[21]
BUT THE VINDICATOR IS MORE IMPORTANT    
Lulz. One more year, rolfkets. ------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.03.07 21:40:00 -
[22]
Originally by: Gypsio III Hello CCP I just fitted ROCKETS to my Vindicator, but it is still terrible. BOOST VINDICATOR PLEASE!
/wins ------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |
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